
Rebind Kit — Input Remapping & Menu Styles for Godot 4
A ready-to-connect controls menu for Godot 4. Rebind keyboard, mouse and gamepad inputs, resolve conflicting assignments, and keep the player's choices between sessions. Choose one of four included menu styles.
Try the demo
Open the demo above and use the style picker at the top right. Choose Dash, press Space, then choose Swap. Return to the test range with Back: Space now dashes and Shift triggers Pulse. Reload the demo to check that your choices were saved.
Four styles, one system
- Minimal — a clean table, large condensed heading and quiet monochrome controls.
- Neon — blue keycaps, condensed italic type and angled action buttons.
- Tactical — grouped bindings, metal keycaps and a live keyboard diagram.
- Fantasy — a parchment window, serif type and a two-column layout.
Full-screen background images are off by default. The text, key labels, tabs and dialogs are native Godot controls, so they remain editable.
Included with your purchase
- Complete runnable Godot project and a separate addon-only ZIP.
- Keyboard chords, mouse buttons, gamepad buttons and directional-axis capture.
- Cancel, swap or replace conflicting bindings; reset one action or all controls.
- Saved JSON profiles and context-scoped conflict handling.
- Four layouts, separate artwork, fonts, icons and license notices.
- A small playable test range, independent integration example, Russian quick start, English API and test suites.
Connect it to your game
Copy addons/rebind_kit into your project, register your actions and connect the menu. No autoload or plugin setup is required. Your game blocks gameplay while the menu is open. Contexts separate conflicts; your game decides when actions are active.
Compatibility and scope
Source checked on Godot 4.6.2 and 4.7.2. Desktop interface, designed at 1280×720 with a 960×540 minimum. One keyboard, mouse and gamepad slot per action. Built-in UI copy is English. The range is an integration example; a full audio/video settings menu and a complete game UI library are not included.
Gamepad input and navigation are checked with synthetic events. Physical controllers, Steam Input, mobile, consoles, macOS and Linux have not been certified. The free Windows demo is unsigned. Browser controls save while the browser retains this site's data.
MIT code and artwork; SIL OFL fonts and MIT Phosphor icons, with notices included. Created with AI assistance for code, text and raster graphics. No 3D models.
| Updated | 1 day ago |
| Published | 4 days ago |
| Status | Released |
| Category | Assets |
| Author | Cotara_gold |
| Made with | Godot |
| Tags | Buttons, Controller, gamepad, Godot, Modular, sourcecode, User Interface (UI) |
| AI Disclosure | AI Assisted, Code, Graphics, Text |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $4.73 USD. You will get access to the following files:





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